![]() An attack in the PHB glossary is defined as "Any of numerous actions intended to harm, disable, or neutralize an opponent. There's a misconception with that statement. The RAW reads "as if you hadn’t used your attack for the trip attempt." The literal reading is that you need to use up one attack on your turn, not an AoO. It goes without saying, choose human so you don't get pinged with XP penalty, and choose Human Paragon 3 to net that +2 Str. You might want to consider Dive for Cover CAd as well. ![]() Throw in Hexblade 1 for +2 will save (stacks with Iron Will). 3.5 HOLD THE LINE PLUSKeep in mind your opponent will probably have Dodge and Mobility (not to mention maxed Tumble and Jump), or just blast you ( Web plus continual damage begin the obvious choice). If you're going the melee route, throw in Fighter 2 to net yourself Expert Tactician CAd (all allies gain +2 attack when you hit with AoO attempts) and a another feat from CAd which I can't remember the name of (it grants +4 on AoO I think). Buy masterwork initially, then have your wizard add the ability for you. Expensive initially, but cheaper in the long run. You can try returning daggers to lower that number.
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